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Post by sovietstu on Jun 7, 2011 23:56:01 GMT
Basically!
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Post by sovietstu on Jun 8, 2011 7:23:04 GMT
Er......Er........Fuck!
Yet another trailer from Bioware that is better than all the prequel movies put together!
Lightsaber porn!
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Post by si on Jun 8, 2011 8:06:36 GMT
Do you have a video that shows ACTUAL gameplay - Maybe 10 or 20 minutes of the stuff - Explaining how the game mechanics work, how to go about quests and moral choices within, examples of quest types, loot system, party system, etc?
These pretty pre-rendered videos mean fuck all to me - It's be better to get hand-on in-game details
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Post by sovietstu on Jun 8, 2011 8:11:05 GMT
Do you have a video that shows ACTUAL gameplay - Maybe 10 or 20 minutes of the stuff - Explaining how the game mechanics work, how to go about quests and moral choices within, examples of quest types, loot system, party system, etc? These pretty pre-rendered videos mean fuck all to me - It's be better to get hand-on in-game details Yeah, there's loads of videos like that. Let me have a dig....
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Post by sovietstu on Jun 8, 2011 8:18:54 GMT
Easiest places to begin with are; www.swtor.com/Game Info > Game systems. There's sections on classes, guilds, crew skills, etc etc. Shitloads of video's here at gametrailers; www.gametrailers.com/game/star-wars-the-old-republic/10449Literally if you youtube search "the old republic", there's lots and lots of walkthrough videos. Just be wary of anything earlier than about summer 2010. The graphics and animation systems had a huge overhaul post-summer 2010. Pre-summer 2010 combat looks a bit stale. Let's not forget that 2 minute video I linked the other day. It gives you a pretty good high-level of the game features. And then there's this 15 minute video of 4 people doing a flashpoint (instance).
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Post by si on Jun 8, 2011 9:49:10 GMT
I watched those video - at work without sound admittingly - and there's something about them I don't like.. Then I realised it's purely because I hate Star wars. It's a modern game, but the ships look OLD.. because they look like "futuristic ships designed in the 70's" - Got that nasty blocky look to them - And the characters may as well be cartoons - I hate Yoda for example - He looks stupid. -- I know it's set in a part of space that probably hasn't even heard of Earth and therefore has evolved separately and has it's own style and design aesthetics... But I personally would have much preferred to see a Mass Effect MMO - The ships in the game look futuristic, but practical at the same time -- and the characters - whilst all humanoid - are more believable and accessible to me. They seem to have PC-fied their engine a bit too - For example, the conversation wheel now have numbers on which I guess correspond to keyboard keys - Which is good - Something the Mass Effect console series didn't have. The interface is a very standard MMO affair - But I guess there's only so many ways you can design an interface that fits on so many spells, abilities, etc. That being said, does an MMO need all that stuff - When I'm a level 80 hunter in WOW, Do I need 20 different spells, 6 types of healing and mana potions, etc all clogging up my interface. Witcher2 has a VERY minimal interface but it was still easy to use different swords, different blows, traps, signs (magic). Also, obviously Lightsabers are a MAJOR part of the Star Wars fiction - So they must be in the game.. Will lightsaber fights be skill based? Or will I just be pressing a button for auto-attack? For example, I think it was Age of Conan that had 5 different direction strikes? That relied on player skill to block, parry and thrust at their opponent - Do you know how the system works in this game? /2 cents over .. Looking forward to answers Stuart
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Post by sovietstu on Jun 10, 2011 8:39:53 GMT
I watched those video - at work without sound admittingly - and there's something about them I don't like.. Then I realised it's purely because I hate Star wars. It's a modern game, but the ships look OLD.. because they look like "futuristic ships designed in the 70's" - Got that nasty blocky look to them - And the characters may as well be cartoons - I hate Yoda for example - He looks stupid. -- I know it's set in a part of space that probably hasn't even heard of Earth and therefore has evolved separately and has it's own style and design aesthetics... But I personally would have much preferred to see a Mass Effect MMO - The ships in the game look futuristic, but practical at the same time -- and the characters - whilst all humanoid - are more believable and accessible to me. They seem to have PC-fied their engine a bit too - For example, the conversation wheel now have numbers on which I guess correspond to keyboard keys - Which is good - Something the Mass Effect console series didn't have. The interface is a very standard MMO affair - But I guess there's only so many ways you can design an interface that fits on so many spells, abilities, etc. That being said, does an MMO need all that stuff - When I'm a level 80 hunter in WOW, Do I need 20 different spells, 6 types of healing and mana potions, etc all clogging up my interface. Witcher2 has a VERY minimal interface but it was still easy to use different swords, different blows, traps, signs (magic). Also, obviously Lightsabers are a MAJOR part of the Star Wars fiction - So they must be in the game.. Will lightsaber fights be skill based? Or will I just be pressing a button for auto-attack? For example, I think it was Age of Conan that had 5 different direction strikes? That relied on player skill to block, parry and thrust at their opponent - Do you know how the system works in this game? /2 cents over .. Looking forward to answers Stuart The ships - Not all of them look like that. Some of the sith ships are very sleek and more futuristic looking. Thats not Yoda This is like 3000, maybe 4000 years before the movies. Same race, there's presumably more of them around at this time period, unlike Yoda riding solo later on. I imagine the UI will be customisable. Standard fare for MMO's. I haven't seen yet how Lightsaber on Lightsaber battles work. I've seen them, but not how to play them. There are lots of saber blocks and parries, so i'm wondering if your lightsaber defense (?) perhaps relates to a particular stat or something, i don't know. I mean, i notice that most Sith/Jedi parry some, but not all, blaster shots at them too. Must relate to a stat? 3 videos here, which are basically one long video for about 15 minutes that they cut up, of a developer playing in what appears to be a low level questing area in Tatooine. He talks about some gameplay mechanics too. I like the part about the size of the game world. So, theres lots of planets in TOR, and Tatooine alone is the size of the entirety of Dragon Age! And thats one planet... Part 1 www.gametrailers.com/video/e3-2011-star-wars/715705Part 2 www.gametrailers.com/video/e3-2011-star-wars/715703Part 3 www.gametrailers.com/video/e3-2011-star-wars/715701
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Post by BtizeF200 on Jun 10, 2011 9:19:37 GMT
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Post by sovietstu on Jul 5, 2011 17:43:10 GMT
Bounty Hunter, anyone?
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Post by BtizeF200 on Jul 6, 2011 7:50:07 GMT
Monday Night Combat... yeah i got it too after your message. In laws are over for one more night... then you'll be seeing a lot more of me.
4 new games to try. That Star wars mod, Borderlands, Garrys mod and Monday Night Combat.
Let the gaming commence!
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Post by si on Jul 21, 2011 8:59:44 GMT
I know this will be a VERY unpopular comment but... FUCK EVERYTHING ABOUT THIS GAME! www.rockpapershotgun.com/2011/07/21/origin-charging-45-for-swtor-pre-orders/EA + Bioware + Well known Brand = Extortionate pricing! Origin pre-order price = £45 (+ £5 pre-order fee) GAME = £40 Play.com = £40 Amazon.com special edition = ~£93 This pricing is ridiculous for a PC game.. and on top of this the customer is expected to pay a monthly fee to continue playing :/ I may have tried this with everyone else falling for the hype on here, but at these prices, forget it... Guess it's the only way they can re-coup the costs of a VERY expensive game dev cycle. EDIT: "The exorbitant price-tag for the box which, for a game with monthly subscriptions is all you’re paying for, seems a reflection of EA’s uncertainty about the lifespan of the product once the beta and the first free month has passed." This comment sees apt to me... Although I can't work out if EA are just greedy, or quite unsure of their product.. If I made an MMO that I though was great, I'd lower the initial cost to grab as many potential customers as possible - If my game was that good, customers would keep paying to receive new content.
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Post by sovietstu on Jul 21, 2011 9:07:48 GMT
Yet more storm in a teacup.
No release date yet.
I will bet you £26,515 that I don't pay more than £35 for this game.
Those advertised price-points are stupid, i agree. But it's day 1 of the pre-orders. I'm serious, somewhere will sell it boxed for £30-£35 between now and release day, and I will buy it from there.
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Post by BtizeF200 on Jul 21, 2011 9:25:24 GMT
I know this will be a VERY unpopular comment but... FUCK EVERYTHING ABOUT THIS GAME! www.rockpapershotgun.com/2011/07/21/origin-charging-45-for-swtor-pre-orders/EA + Bioware + Well known Brand = Extortionate pricing! Origin pre-order price = £45 (+ £5 pre-order fee) GAME = £40 Play.com = £40 Amazon.com special edition = ~£93 This pricing is ridiculous for a PC game.. and on top of this the customer is expected to pay a monthly fee to continue playing :/ I may have tried this with everyone else falling for the hype on here, but at these prices, forget it... Guess it's the only way they can re-coup the costs of a VERY expensive game dev cycle. EDIT: "The exorbitant price-tag for the box which, for a game with monthly subscriptions is all you’re paying for, seems a reflection of EA’s uncertainty about the lifespan of the product once the beta and the first free month has passed." This comment sees apt to me... Although I can't work out if EA are just greedy, or quite unsure of their product.. If I made an MMO that I though was great, I'd lower the initial cost to grab as many potential customers as possible - If my game was that good, customers would keep paying to receive new content. TBH I'm not surprised at the price considering all the hands dipped in the pockets of this franchise. Tie that in with the fact that they a know a large sum of people who love star wars will blindly throw their money at it no matter what... It's just business. So as a consumer you have to ask, is it worth the money? Not for you and me it seems. I don't have the time to invest in an MMO these days anyway. The countless 'die-hard' star wars geeks on the other hand, i'm sure they'll have a blast and it'll be money well spent for them
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Post by BtizeF200 on Jul 21, 2011 9:43:24 GMT
Yet more storm in a teacup. No release date yet. I will bet you £26,515 that I don't pay more than £35 for this game. Those advertised price-points are stupid, i agree. But it's day 1 of the pre-orders. I'm serious, somewhere will sell it boxed for £30-£35 between now and release day, and I will buy it from there. i know you're not a huge review fan but it's times like these reviews are handy. say it does get pushed out with a stupid pricetag, there's no way i'd invest 45 quid for one month of a game (or however long they give you before the subscription fee starts) just to find out if its any good on my own. i fully expect you to be fanboying it up on release date though amirite?
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Post by sovietstu on Jul 21, 2011 9:53:27 GMT
Yet more storm in a teacup. No release date yet. I will bet you £26,515 that I don't pay more than £35 for this game. Those advertised price-points are stupid, i agree. But it's day 1 of the pre-orders. I'm serious, somewhere will sell it boxed for £30-£35 between now and release day, and I will buy it from there. i know you're not a huge review fan but it's times like these reviews are handy. say it does get pushed out with a stupid pricetag, there's no way i'd invest 45 quid for one month of a game (or however long they give you before the subscription fee starts) just to find out if its any good on my own. i fully expect you to be fanboying it up on release date though amirite? From everything i've seen so far? Live gameplay footage from E3, being commentated on, all the gameplay trailers etc? Sure, i'll be buying it, pre-ordering it, much closer to release. I've been "fanboying" over this game for 4 years now. Look, not all of you like MMO's or even Star Wars, that's cool. I get that. Each to their own. But I do enjoy some MMO's. I love Galaxies before they fucked it up. I've played many MMO beta's, live MMO's, literally shitloads, so I have a good understanding of all the pre-release crap, and in my honest opinion - this looks like potentially the best MMO since WoW. And then you throw in the Star Wars license too, it oughta be brilliant. Don't buy it on release. If there's a free 3 day pass with the game to give friends, have one. If we're still playing it after several months, consider joining us. Come over my place and try it yourself. Noone's asking you to blindly buy it and hope for the best. I think i've seen enough to convince me to preorder (for £35), but if you haven't - that's cool. In addition, i really liked and enjoyed the 2 Knights of the Old Republic games, 2 of the best RPG's i've played - this is the third in the series, as well as being a Star Wars MMO.
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Post by BtizeF200 on Jul 21, 2011 13:45:50 GMT
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Post by si on Jul 21, 2011 16:02:03 GMT
PIRACY FOR THE WIN
YOU DON'T GET ANY OF THAT SHIT WITH PIRACY BARNETT!Also, to me £30 for this game is too much, considering they're asking for a monthly fee. Dragon Age and The Witcher cost me about £25 each and I got literally hundreds of hours of playtime out of them without paying a monthly fee
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Post by sovietstu on Jul 21, 2011 19:16:27 GMT
I know understand why there's "limited stock" of a digital purchase. It now makes sense.
Research and educated opinions are fun, aren't they?
But not as fun as blind, bandwagon bitching and QQ'ing.
I'll explain the limited stock at home hater, too much to type on my iPhone...
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Post by si on Jul 22, 2011 8:15:05 GMT
I know understand why there's "limited stock" of a digital purchase. It now makes sense. Research and educated opinions are fun, aren't they? But not as fun as blind, bandwagon bitching and QQ'ing. I'll explain the limited stock at home hater, too much to type on my iPhone... Don't try and dress it up Stuart - It's bollocks.. They are clearly limiting initial supplies to not stress the servers to hopefully provide a high level service to all customers.. Surely it'll be a higher level of service if they added more servers and allows all players to play on release instead of pissing people off! I'm not going to claim to have more experience than these guys with server technology, but it SHOULD be as simply adding more servers to accommodate more people... HELL, in this day in age you could create mini-cloud servers - Each game server could actually be load balanced across a number of other servers seamlessly. Maybe they don't have the human resources to commit to such a project? I don't know. It's still bullshit to limit a digital product this way.
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Post by sovietstu on Jul 22, 2011 9:10:13 GMT
I know understand why there's "limited stock" of a digital purchase. It now makes sense. Research and educated opinions are fun, aren't they? But not as fun as blind, bandwagon bitching and QQ'ing. I'll explain the limited stock at home hater, too much to type on my iPhone... Don't try and dress it up Stuart - It's bollocks.. They are clearly limiting initial supplies to not stress the servers to hopefully provide a high level service to all customers.. Surely it'll be a higher level of service if they added more servers and allows all players to play on release instead of pissing people off! I'm not going to claim to have more experience than these guys with server technology, but it SHOULD be as simply adding more servers to accommodate more people... HELL, in this day in age you could create mini-cloud servers - Each game server could actually be load balanced across a number of other servers seamlessly. Maybe they don't have the human resources to commit to such a project? I don't know. It's still bullshit to limit a digital product this way. You're essentially right, they have gone on record as saying that they're gonna "stagger" the launch so that the game doesn't get swamped and the servers go down for 3 days. Now, before you go all QQ about this, let's review a few things about MMO launches; These days, you cannot have a poor MMO launch. In the past, you could get away with a ropey launch, people gave you the benefit of the doubt - it doesn't happen these days. It sucks for week 1, people leave and don't come back. Example of this? Age of Conan. Age of Conan had a buggy, poor quality release. The game was quite fun, but it lacked launch day content, had some severe bugs and the servers were less than stable. Everyone left, including us - 2 months after launch, it's perfect. You've got gaming magazines "re-reviewing it" and giving it high scores, saying its an amazing game now...but no one cares. It's too late. There's 2 ways, from my experience, that you ensure a smooth MMO launch; - Quality of your software. - Quality of your netcode/server load. The software is going to be, or should be, very high quality and have no game breaking bugs. The reason for this is, and you probably don't know this, the game was actually finished and ready about a year ago. It was due to be released about xmas 2010. EA delayed the launch for about 9-12 months purely for polish. So now they're looking at the other aspect, server load. The server issue - so yeah, ok, you could just say "they're worried about server overload? Buy more servers!" but it's really not that simple. I don't claim to be an expert, but I know business and there's simply no way for them to accurately gauge how much server capacity they'll need to run a day 1 smooth service and also (crucially) not overspend and waste money on redundant servers. It's simply not viable in a business sense to buy 1,000 servers so that it's smooth and then remove 500 of them 2 weeks later since they're not needed and never were. You can't do that, in the private sector, you've gotta start low and baby-step it up to the right place. Well, let's be honest - as a gamer, it fucks everyone right off when you wait 5 fucking years for a game to release, only for it to be buggy, crash, have shit servers and basically be unplayable for an additional 3 weeks. You've spent your money and now you're sitting looking at a "sorry, the servers are down" screen. So, with all that in mind - how do they go about ensuring their game has a smooth launch? They're trying to avoid this epic failure of a launch. They're idea for this is to "stagger" the launch, but people aren't really thinking about this. Obviously I have. I'm a thinker All MMO's have a staggered launch, they just don't call it that. You have Closed beta, Open beta, early access then full launch. This will be no different, I think they're just marketing it differently and changing the early access slightly. Normal MMO --> Closed beta (2 months before release) ---> Open beta (1 month before release) ---> Early Access (3 days up to 1 week before release) ---> Full release. That's a rough breakdown of an average MMO. With TOR, I personally think they're just making the "early access" much earlier and calling it a staggered release, so they can use that info to prepare for launch day server load and also literally "split" the launch in 2. They market the "early access" as a super-awesome exclusive thing, that's only available for a limited time to make the more dedicated buy it. All this fucking QQ about "limited stocks" - are people stupid? Don't they get it? It's limited by time, not quantity, yet they still make stupid fucking Reddit posts about it, Christ. So in 2 weeks, for example, you may not be able to get "early access" anymore, and any pre-orders after that date would purely be for the full release day. This is how they'll "stagger" the launch. And it's no different to any other MMO who offers beta access for a time, and then doesnt. To be fair, I expect the early access will be something like 4-6 weeks before official launch; Closed beta (Now) ---> Open beta (never? I don't expect one given they'll have had 12 months of pure internal beta testing and polishing the software) ---> Early access (4-6 weeks before full release, mocked up as a "first stage release") ---> Full release (mocked up as a second stage release). In reality this is no different than most average MMO's, whereby you'll have people "in the know" playing the open beta 4-6 weeks before everyone else gets in, then the normal people coming in at release. This is exactly the same, but they're marketing it as some kind of "staggered release". Do you see what I mean? Anyways, sorry for the wall of text. I was thinking about this last night after the internet did it's usual EA QQ bandwagoin shit and didn't actually take a step back and look at what was really going on. Is it a brilliant system? I dunno, but in reality it's exactly like every other MMO launch, it's just that it won't be having an open beta (like most do) due to the additional 12 months of development time on a finished game. Instead, that period whereby people play open beta will just be "early access" and is marketed as a "staggered" launch. TL;DR....er, it's still too much for a paragraph. Just read it, you fuck.
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