|
Post by si on Jan 21, 2009 14:06:06 GMT
LOL That's like me saying.. "Well, i've played both the Witcher and mass effect.. So from the opinion of someone who's played both The witcher kicks Mass effects ass". But that's not the case because it's down to personal preference. Hail democracy!
|
|
|
Post by falgorn on Jan 21, 2009 17:07:22 GMT
I'm looking forward to both in equal measure - really looking forward to the fact that both are heavily geared towards multiplayer and pairing.
/Offtopic As for above - Mass effect is fun but doesn't evolve as much as I would like. I got bored before I finished the game but it was around 70% towards being really great. If it was more of a sandbox and a little less linear It could be great with massive playability.
Witcher was fucking ass. Never played the expansion but found the original not to my liking. I guess I'm not that into RP - though the witch shagging was fun. /On topic
In anycase - is beta for DOWII multiplayer?
|
|
|
Post by si on Jan 21, 2009 17:25:21 GMT
Gerelt going around shagging every woman in sight is always good DOW2 beta is ONLY multiplayer (or against AI).... They're using it for doy0 balances and fixes
|
|
|
Post by sovietstu on Jan 21, 2009 18:22:57 GMT
i'm up for a game tonight, bored at work eating mini eggs atm.
|
|
|
Post by si on Jan 22, 2009 9:58:31 GMT
My beta review - For those who haven't played yet.... Well, it's 7 degrees of awesome.. but don't be expecting DOW style play... No longer can you spam floods of landspeeders or 9-strong marine squads to devistate your oppponent.. You have to think more carefully about how you spend your resourses and how you use them! PROS: - No base buildings.. This is DAWN OF WAR, not DAWN OF SIMCITY.. It's all about the war on the front lines.. Call in reinforcements and send them to the front lines. I think this makes it more exciting.. NO longer can you sit back, build up a base and huge number of units to attack with.. It's a more desperate war, where you have to get out there at the start. - More tactical.. NO longer can you spam 4 land speeders in 10 mins and "pwn" the other team... Things are expensive and resources are limited. Vehicles take additional damage for rear hits and squads get churned up by any turrents ( which have a limited range and arc and can therefore be flanked if not strategically placed) - Hero units prove very effect - They're not overpowered, but add a bit of flavour and stategy to each side.. You can have 3 vs 3 battle, with one team all space marines, but they can each use a different commander and have access to special abilities. - Graphics/ Sound -- The graphics are fantastic - Really capture the brutal, bloody war, and the sound production has beefed up the sound of gunfire, distant battle sounds, and naty monster/ beast roars! CONS: - usual beta test crashes.. I think everyone playing last night experienced about 2 crashes each - Sometimes throwing everyone out of the game at once. There are sone Network (NAT) Issues and hopefully this beta will address those and patch them on day 1. - Pathfinding is generally excellent, however, dreadnaughts, tanks, etc will simply crash through cover, destroying it.. Whilst it looks cool.. i'd like the cover to stay intact.. Esp. if if my troops are using it to fire from. NOTES: The game uses smaller squads that generally cost more.. The game however seems to be geared towards team based play rather than 1v1.. and therefore imo plays a bit like "World in Conflict", with every team member controlling a small number of units that ultimately combine into a sizeable force. It's a free beta, so if you're into RTS games or Warhammer40k it's definately worth trying. Definately a pre-order game for me.. Can't wait to play the caimpaign and Co-op
|
|
|
Post by sovietstu on Jan 22, 2009 11:11:04 GMT
It's "ok", but needs some serious balance (it is a beta, after all). And the Tyranid swarm is disappointing, since theres no real "swarm" like a huge zerg swarm It's alright though, suitably distracting till we can get some huge battles on the blend in SC2
|
|
|
Post by sovietstu on Jan 22, 2009 11:17:57 GMT
/Offtopic As for above - Mass effect is fun but doesn't evolve as much as I would like. I got bored before I finished the game but it was around 70% towards being really great. If it was more of a sandbox and a little less linear It could be great with massive playability. Re: Mass Effect I just found the story and setting (intellectual property and universe) just enthralling and engrossing, so i couldnt stop playing it, i had to find out wtf was going on. As Iain will attest, i'm really not one for RPG's, i only really like WoW, the KotOR games and Mass Effect. Thats probably it. But it was sheer brilliance in a cup, the best example i can give re: the choices you make and the outcomes they have involves Wrex. Wrex was a fucking badass and i liked him, kept him around a lot. But halfway through the game, him and me reached an "immoveable object meets unstoppable force" moment, and he was not happy with the decisions i had made regarding a topic very close to his peoples survival as a race. I tried to placate him and diffuse the situation, but he wasnt having any of it, i liked him so i refused to just put him down, but he pulled his gun on me, and before he could fire, another one of the major characters shot him and killed him. It was a pretty epic argument and scene in general...... ...yeah, and it fucking never happened in anyone else's game, did it? I told iain and andré "hey, i'm up to the part wrex dies" and they're like "wtf? wrex doesn't die?". He never died in their games. He was around until the very end. He had a big part in the finale of their games. My finale may have seemed awesome but i imagine it would have been 7 shades of awesome had i had wrex around!
|
|
|
Post by falgorn on Jan 22, 2009 11:42:10 GMT
More or less enjoyed the game last night. Small part of me wishes I had just tried beta and not bought the game though as I'm not sure how much I will play it.
- Not being able to sit back / base build etc is fine but I still prefer larger encounters. - Ok - you get them playing co operativly, but I'm not convinced and the game seems almost exactly like Company of Heroes with different art work.
The graphics are nice.
It resembles 40k tabletop a lot more.
It's confusing first time you play it.
Turrets seem wicked powerful.
I'll give it a fair try, but after the first game last night I wasn't "wowzorz must keep playing" I was fairly happy to take a pre sleep shit, read "The Man Who Laughs" and kip out for the night.
|
|
|
Post by si on Jan 22, 2009 11:48:08 GMT
It's "ok", but needs some serious balance (it is a beta, after all). And the Tyranid swarm is disappointing, since theres no real "swarm" like a huge zerg swarm It's alright though, suitably distracting till we can get some huge battles on the blend in SC2 I'm not sure you played enough to know if it needs balancing in any way.. I know I haven't. I know you moaned about Tyranids not having uber-super powers.. They they seem to be balanced on the melee side as none of my troops could take out even your most basic unit.. I don't want it "balanced" so that every race plays the same! Each has to have advantages and disadvantages in different areas So, I prefer the small conflicts of DOW2, COH & WiC over huge battles of the likes of Total War, SupCom & KKnD .. I like the fact units level up in DOW2 and when u lose a squad it really hits hard (esp. space marines which cost 500 a pop). If there's a beta/ demo for SC2 I'll try it, but my hype-o-meter is at absolute zero .. although I like the way they're stringing the sp story along.
|
|
|
Post by sovietstu on Jan 22, 2009 12:00:28 GMT
I just said some units seemed completely overpowered (my basic, cheap melee unit, that fucking lame-ass avatar, the tyranids lack of a real "super-weapon").
I agree with rob, its very CoH, perhaps with a scaled back emphesis on armour ( to my liking, CoH was at its best when it was all infantry and like, 1 tank to throw the battle, not 9 fucking tigers), and close small scale skirmishes are ok and all, but i've just always prefered the epic grand armies of SupCom, Total Annihilation, Starcraft (and soon SC2).
Nice game though, will buy it, but to quote rob, "but after the first game last night I wasn't "wowzorz must keep playing" <--- thats pretty much how i felt. Nice game, nothing revolutionary or amazingly compelling.
For the record, si, KKND was a pile of shite. KKND2, however, was ok.
|
|
|
Post by falgorn on Jan 22, 2009 12:19:22 GMT
I liked KKND - reason being the awesome shotgun units that were really nicely implemented - great sound effects and general cooldom.
It's a nice outlook for 2009 RTS gaming:
1. Small tactical Hero Based Battles - DOW II 2. Mid Scale Tactical / Zerg battles with base building - SC2 3. Large Scale Epic Tactical Battles - Total War III
All in all we will have nice options, a good mix and with luck not too many bugs to overcome.
With L4D still providing an enjoyable aside I think were going to have some good times.
|
|
|
Post by si on Jan 22, 2009 12:19:23 GMT
I can't remember which KKND I played..It was via LAN many years ago.. it was ok. I love the game myself.. Could have played all night - DAMN SLEEP! It basically is Call of Duty in the future.. Minus the base building. Again, I argue about overpowered-ness at this stage.. Just gotta find their weakpoints.. Rool agrav-tank into your melee units and boom they go down INSTANTELY... I learn that Need to find see Space marines hold up to them And whilst it's not a revolutionary game.. I think it was a brave move from Relic to remove "base building" from the sequel to make it feel more like "tactical skirmishes". Bravo. As soon as I find out what the special editions are for the UK, I will preorder
|
|
|
Post by sovietstu on Jan 22, 2009 16:02:29 GMT
Playing it now with andré and terry. There's not enough unit variety and the maps are too small
|
|
|
Post by si on Jan 22, 2009 16:57:09 GMT
Map size is fine for a few squads of infantry + vehicles. Maybe game will ship with bigger maps, who knows... DOW maps generally weren't huge.
I think unit variety is fine.. Would have been nice to see landspeeders/ landraiders, but it doesn't nedd 100+ types of infantry for example.. Infantry roles are streamlined and can be upgraded on the battlfield.. IE. Space marines scouts upgrade to shotguns for close quarters skirmishes, or sniper rifles for long distance killing (two unit types in one)
|
|
|
Post by BtizeF200 on Jan 22, 2009 17:25:04 GMT
Playing it now with andré and terry. There's not enough unit variety and the maps are too small why play anything else when theres fallout 3?
|
|
|
Post by BtizeF200 on Jan 22, 2009 17:26:09 GMT
Map size is fine for a few squads of infantry + vehicles. Maybe game will ship with bigger maps, who knows... DOW maps generally weren't huge. I think unit variety is fine.. Would have been nice to see landspeeders/ landraiders, but it doesn't nedd 100+ types of infantry for example.. Infantry roles are streamlined and can be upgraded on the battlfield.. IE. Space marines scouts upgrade to shotguns for close quarters skirmishes, or sniper rifles for long distance killing (two unit types in one) i can just imagine what andy would say: yeah i knew it would be shit, load of bollox aint it lol. fuck it off si!!!!!
|
|
|
Post by falgorn on Jan 22, 2009 17:29:52 GMT
I think the Map sizes are about right to keep people constantly facing off - I think ultimately we will learn to look at squads as expandable fodder and more as a tool to be maximized and micro managed.
I still found that as soon as I implemented turrets last night nothing could get through my lines.
|
|
|
Post by BtizeF200 on Jan 22, 2009 17:30:36 GMT
I liked KKND - reason being the awesome shotgun units that were really nicely implemented - great sound effects and general cooldom. It's a nice outlook for 2009 RTS gaming: 1. Small tactical Hero Based Battles - DOW II 2. Mid Scale Tactical / Zerg battles with base building - SC2 3. Large Scale Epic Tactical Battles - Total War III All in all we will have nice options, a good mix and with luck not too many bugs to overcome. With L4D still providing an enjoyable aside I think were going to have some good times. KKND was awesome. we tried it a few times on the old lan sessions and out of all the games in that genre, i found it the easiest to kick ass
|
|
|
Post by sovietstu on Jan 22, 2009 18:59:21 GMT
As space marines, i find myself shoehorned into using about 3 types of squads.
You call that variety, si?
|
|
|
Post by si on Jan 22, 2009 19:24:14 GMT
@barnett Good impression @rob: Turrets are awesome.. but I managed to completely own one with Eldar.. Their move (fleetfoot i think it's called) did it.. Flank to the side of the turrent, use the move to get in close, then rape it from behind where it can't fire. @stu: If you don't like it, don't play it.. no-one's got a gun to your head ...and yes 3 types of units is plenty as long as they have specific unique roles on the Battlefield... WiC had a whole 2 types of choppers! it was enough.. Each fulfilled a specific role. No whinage occured Also I would reccomened quiting judgement until you pull yourself out of the noob sandbox and play online against randoms - Just did my first game and the tactics show much better.. AI in the game still isn't that great - it's the standard COH AI, tweaked.. Just played 3v3 and it's a much more brutal affair.. Also, mainly to Stu , I used all my types of units in the multiplayer game (bar one... heavy bolter squad).. As the tactics and changing of the battle called for different units at different times to counter the oppositions advances... We won that round
|
|