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Post by Razorik on Oct 2, 2008 14:43:51 GMT
Right I can't seem to find anything about this anywhere and it's doing my nut in. When you start training points in your chosen mastery path you get at level 3 and 5 another spell and a tactic I think. Here's the thing, where the hell are they? I can't buy them from the same trainer via the core abilities and I have checked out the renown vendors in the T2 keeps. What the hell am I missing here. I have trained up the tree that gives a big Area Heal, but I can't use it as its still red there. Anyone have any information on this?
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Post by sovietstu on Oct 2, 2008 23:48:51 GMT
Me too, i was gonna ask this. I've got 4 points in a particular tree that gives me an ability to add an additional 3 seconds to my main DOTs.
But i can't find it!
How the fuck do you get these to work?!
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Post by Razorik on Oct 3, 2008 7:38:07 GMT
There has to be someone that knows the answer to this in TGM.
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Post by fredrich on Oct 3, 2008 7:41:45 GMT
fred to the rescue,
i think the most likely reason is that you didn't actually buy them.
for mastery training you have to have filled enough bars to reach the ability and then you have to buy the ability (click on it and spend a mastery point). so the first actually takes 4 points.
if i misread your problem then i have no idea why they shouldn't appear in your abilitys
edit: never mind i got the wrong end of the stick
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Post by falgorn on Oct 3, 2008 7:43:22 GMT
Eh... lol?
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Post by Razorik on Oct 3, 2008 7:47:46 GMT
I'm not sure about that to be honest. I'll take a gander when I get home though.
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Post by Razorik on Oct 3, 2008 8:01:52 GMT
OK Fred was definately on the right path with his explanation, so I tried again and found what seems to be the definative answer.
"Just figured this out myself last nite. Apparently you actually have to use one of your Mastery pts to learn that tactic. I went up the Path Of Incineration tree myself and had to have 3 mastery pts to get to the tactic and then used the 4th mastery pt on the tactic itself. If you have enough mastery pts the ability in the tree will light up, when it does click on it and hit train (using up 1 mastery pt in the process). Hope this helps you out, they really should put some info up on how mastery pts works".
So from reading that I assume that when you have 3 mastery points the tactic becomes available, however you need to spend one point to actually learn it, therefore you need to have had 4 in the bank, i.e. 1 more than the base cost.
This would explain why my level 5 spell is not availalbe to me because I would need 6 points to buy it.
If someone has a chance can they test and confirm.
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Post by sovietstu on Oct 3, 2008 8:40:05 GMT
Servers are down.
1 thing about this game is the seemingly random days they take them down. Just choose a day ffs!
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Post by Razorik on Oct 3, 2008 8:44:15 GMT
Servers are down. 1 thing about this game is the seemingly random days they take them down. Just choose a day ffs! I thought that the 1.01 patch wasn't until this afternoon
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Post by Majere on Oct 3, 2008 8:57:29 GMT
Well, my wireless is acting as Gay as Oz, so couldn't get on last night and had a good two hours of time to spend playing And, as I'm level 5, haven't had much of a chance to worry about Mastery
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Post by sovietstu on Oct 3, 2008 11:03:33 GMT
Well, it works. You put your "4th" point into the actual move, et voila, you have it.
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Post by falgorn on Oct 3, 2008 12:00:08 GMT
Im amazed guys - didn't the wardb career builders not tip you off?
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Post by Razorik on Oct 3, 2008 12:21:25 GMT
No But then I have not exactly used them, I don't subscribe to the whole 'This is the build you need to play properly' scenario. So I don't use builders a lot. I would rather make my own mistakes.
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Post by Majere on Oct 3, 2008 12:36:52 GMT
Thanks for clearing that up Rik, I'm sure I would've spent about 4 days pulling my hair out over that one!
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Post by falgorn on Oct 3, 2008 13:55:26 GMT
Its going to save you respec costs doing it in advance.
Actually put up a spec on War alliance forums that proved pretty popular with the masses - got nearly 37 pms from people on it. Generally like to plan my spec based on what I *think* is going to work. I follow that as I progress and when I hit high end I usually tailor depending on requirements.
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Post by Razorik on Oct 3, 2008 14:04:32 GMT
Its going to save you respec costs doing it in advance. Actually put up a spec on War alliance forums that proved pretty popular with the masses - got nearly 37 pms from people on it. Generally like to plan my spec based on what I *think* is going to work. I follow that as I progress and when I hit high end I usually tailor depending on requirements. Don't get me wrong, I see what you are saying about this and I see that it can be useful, but where is the trial and error element of doing it yourself. Also, and this is the big one for me. What about when the devlopers come along with a giant nerf bat, or they change something in the game that completely changes your class in game anyway. The only viable Hunter in WoW, (so I've been told) is the BIG RED PET. I for one wouldn't have wanted to do that version of the hunter, 'cos I preferred MM build. Anyway I might have a quick look to see if there is an uber healing RP build to save time though.
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Post by falgorn on Oct 3, 2008 15:18:33 GMT
My builds were almost always unconventional - but suited a theme and playstyle I felt was relevent. War really lacks the convention and mathematical prescision that WoW's structure embraced and as such I think War will be a much more fluid game with a variety of specs / playstyles.
With regards to nerf bats etc - regularly accompanied by free respec, and no reason to avoid planning based on the game as is.
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Post by Majere on Oct 3, 2008 15:20:27 GMT
Respecs are free? Awesome...
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Post by sovietstu on Oct 3, 2008 15:53:19 GMT
Respecs are free? Awesome... No, they cost money. Dolt...
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