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Post by asani on Jan 23, 2009 15:00:13 GMT
i will be on tonight....have not had ann opportunity to play the game at all though, so expect my usual standard of PC gamage........Windows live ID thingy is Asanii (note the two "i's")
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Post by falgorn on Jan 23, 2009 16:01:51 GMT
Meet online at 7 - if we can get into groups of 3 and maybe have 2 vs CPU games to get working together and then go play against some ugly bags of mostly water.
?
I have a bottle of Black Bush at home.
OMM NOM NOM NOM
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Post by falgorn on Jan 23, 2009 16:04:33 GMT
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Post by si on Feb 18, 2009 9:33:30 GMT
First review... IGN: 9/10 uk.pc.ign.com/articles/954/954749p1.htmlThey compare the single player experience to diablo and Titan Quest - With gear swapping and loot collection. They state it's highly replayable, but some side missions get a little "samey". Looking forward to this one
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Post by sovietstu on Feb 18, 2009 10:10:17 GMT
On your tod then.
Won't be buying it! And i don't want any lame retort - opinion is based entirely on playing the demo, the small scale and silly balance issues will keep me far away from this.
Roll on september...
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Post by si on Feb 18, 2009 10:21:29 GMT
Well, I agree the small scale is entirely opinion.. I know you prefer the huge Supreme commander scale - sit back and build up a huge force before attacking - style.. But this game's about instant action squad based skirmishes. The balance issues is not opinion (imo).. It's purely down to you not actually playing enough/ well.. It's very balanced rock/paper/scissors game.. You just need to find the right units to beat other units with. One thing I love about DOWII is that is doesn't turn into tank spam (like COH did).. Infantry (correctly equipped) can easily take down tanks.. So it's more about having the right tools for the right job
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Post by si on Feb 18, 2009 10:39:24 GMT
On a lighter note, I just received my Battlefield Heroes BETA key
.. Although my interest has floundered since the original annoucement
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Post by falgorn on Feb 18, 2009 11:07:30 GMT
Stu - I agree with Si, we played around 8 games in a row recently with a fairly experienced randomer - and truth be told we kicked supreme ass and it was really good fun. They have upped production and made the game faster and more fluid.
I'm looking forward to it, after the last rounds of multiplayer with Si I'm more positive about the game. It is nice and tight and good for small pockets of fun.
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Post by si on Feb 18, 2009 11:21:52 GMT
Fal - I found out that the auto-matching system in the Beta didn't take truSkill into account.. hence we were playing against level 18 players and losing. The full game will obviously have this system fully working to blance everything out This will allow us to kick more ass!
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Post by asani on Feb 18, 2009 12:26:16 GMT
have been informed my copy is on its way.
anyone up for a blast some time soon?
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Post by si on Feb 18, 2009 13:18:28 GMT
My copy was also posted this morning..
I have heard rumours however that the game *MUST* be activated on Steam - Therefore, even if you get it early, you can't play until Friday (release day)
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Post by sovietstu on Feb 18, 2009 15:12:13 GMT
Rob. We shared frustrations with this game.
You say "upped production" - what do you mean?
My main sticking points were - the small scale and cost of units, which are interlinked. Like 4 squads was all i could have.
And i like the Greebo Si sweeping generalisation...
"the huge Supreme commander scale - sit back and build up a huge force before attacking" - thats one way to play. The beauty is in the choice of huge army of light-medium units, or a small army of powerful units. What choice does DoW2 give you? Only one....../fail.
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Post by falgorn on Feb 18, 2009 15:37:52 GMT
Rob. We shared frustrations with this game. You say "upped production" - what do you mean? My main sticking points were - the small scale and cost of units, which are interlinked. Like 4 squads was all i could have. And i like the Greebo Si sweeping generalisation... "the huge Supreme commander scale - sit back and build up a huge force before attacking" - thats one way to play. The beauty is in the choice of huge army of light-medium units, or a small army of powerful units. What choice does DoW2 give you? Only one....../fail. Well no -- in DOWII you can go in with 3 - 4 Tanks, or around 8 squads of smaller units so you can still do both, it is just all at a smaller scale. Where I have turned around on the game somewhat is playing it more like a RPG. I centre everything around my commander - getting him set gear in specific order and making him a giant on the battle field. The other thing I started doing was playing with 3 teams as 1, ie - when you have 3 different players, try and structure like its 1 army. They have increased the generation rate of requisition so you can buy units faster. When you start playing really tactically with units and actually look at formation and angle of attack the game really starts to take on elements of the table top 40k game and that is cool with me. It isn't perfect - but its really good fun when you play with good people and work collectivly. Resistance is futile.
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Post by si on Feb 18, 2009 15:37:55 GMT
If you're moaning about only being able to afford 4 squads, you're playing either a) The wrong side.. try tyranids b) Dadly. Don't die! Retreat troops to fight and resupply them with fresh recruits.. Soon builds upto more than 4 squads.. Also, the longer they last the more veterency they acheive and can easily kill oposition 'noob' enemy units. Units are not expendable like they are in larger battles (Total War, etc). Stu rants make me laugh cringe "The beauty is in the choice" - You want choice? To take a quote from the review "For instance, should you toss a grenade to blow apart enemy cover or jump in your assault troops to land on enemy heads as you pick apart those who get tossed around with sniper shots? Or maybe sneak in your scout troop and throw a satchel charge at that tower the enemy garrisoned to blast it to bits before charging in your Dreadnought walker while your heavy bolter lays down suppressing fire?"Now that's a good tactical choice that puts the success of the battle firmly in the players hands.
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Post by falgorn on Feb 18, 2009 15:48:43 GMT
If you're moaning about only being able to afford 4 squads, you're playing either a) The wrong side.. try tyranids b) Dadly. Don't die! Retreat troops to fight and resupply them with fresh recruits.. Soon builds upto more than 4 squads.. Also, the longer they last the more veterency they acheive and can easily kill oposition 'noob' enemy units. Units are not expendable like they are in larger battles (Total War, etc). Stu rants make me laugh cringe "The beauty is in the choice" - You want choice? To take a quote from the review "For instance, should you toss a grenade to blow apart enemy cover or jump in your assault troops to land on enemy heads as you pick apart those who get tossed around with sniper shots? Or maybe sneak in your scout troop and throw a satchel charge at that tower the enemy garrisoned to blast it to bits before charging in your Dreadnought walker while your heavy bolter lays down suppressing fire?"Now that's a good tactical choice that puts the success of the battle firmly in the players hands. No offence Si - but the bigger games review sites have gone really downhill in the last 3 years. It's extremely hard to see anything negative written about up coming releases. That said the piece written above is accurate in the sense that tight micromagement makes a big difference. For example I had a bunch of eldar turret units and shooty units holding a point, I ran 1 Rhino with a squad of tactical marines equiped with flamers in the back right upto the front line, then I jumped in a squad of jetpack marines right behind the turrets - 2 units took on 4 no problem. Another time a player used scouts armed with shotguns to completely screw up a shooting line I had by knocking my heavy bolter unit over so that he had to reset. Stuff like this makes you concentrate more on fully using what you have, instead of point and clicking self sufficient armies into position and leaving the fire power do the work. It's not better - just different, but when you accept that and learn the tricks it is actually quite refreshing. That and Tyranid armies are frikken big. Anyway Stu - just ignore what we say and wait until Andre has a hissy fit in 2 months and decides to get the game. You can buy it then and play for 3 weeks before giving up just as you were about to get good enough to not lose all the time and continue to complain about the game being shit.
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Post by si on Feb 18, 2009 16:02:22 GMT
I fully agree with you fal on all your points. I never take reviews as gospel - How can you rightly trust the opinion of a reviewer when that reviewer is paid money to advertise games they review - Idiocracy.. I *LOVED* the original DOW, but as you say, building up a huge armies and just clicking on the enemies base/ army got tiring. It's not exactly "strategy". I love DOW2's micromanagement to use units to there full abilities.. On a larger scale it would be TOO much management though - But the game is designed to allow the big battles in 3v3 combat, yet allowing each player to micro a small number of units (like World in conflict). Anyway Rob i'll be up for some games on Friday if you get it by then
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Post by falgorn on Feb 18, 2009 16:19:27 GMT
I bought through Steam so presume I'll be downloading.
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Post by sovietstu on Feb 18, 2009 18:17:39 GMT
Given the general attitude here, even if i liked the game i don't think i'd buy it.
Fuckwits.
And tyranids? The "swarm"? Not much of a swarm, to be honest...
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Post by falgorn on Feb 18, 2009 18:38:24 GMT
Did you just ragequit this thread?
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Post by Razorik on Feb 18, 2009 19:09:08 GMT
the one time i tried to play the multi player demo i couldnt join si or robs game and they couldnt with me either.
Always had the same issues with the original games, son on that basis i shall confirm a non purchase of this game for me.
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